Two worlds female character

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I’m just not patient enough to play nonlethally. If you’re a player who finds the assassination/murdery aspects of stealth games distasteful, or you want to give yourself (a lot) more of a challenge, the game does not increase its chaos level for nonlethal takedowns.Ĭhaos destabilizes the world and has a discernible effect on dialog options, and ultimately the ending. Throughout the game, you have the choice to take down targets nonlethally - and taking the lethal option increases chaos. If you’ve played Dishonored, it’s a gratifying paradigm shift to go from seeing Emily as a child and a moral gauge to an adult with agency and depth.

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For a deeper view of the story, it’s best to do at least two playthroughs, one as each potential protagonist, but for me, I knew Emily was going to be my preferred experience.Īssassin’s Creed: Syndicate and Dishonored 2 are two recent AAA releases that feature a female playable protagonist, and I hope the success of both games proves that female characters are compelling - and profitable.Įmily is a great character: skilled and deadly, with a devoted father, a heaping of responsibility in her role as empress, and with past tragedy that informs her present. I knew right away that my first playthrough of Dishonored 2 was going to be as Emily rather than her father Corvo, the fan-favorite protagonist of the first Dishonored.